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Entering alpha stages of CATMOUSE

  • forestnympho
  • Jul 5, 2015
  • 1 min read

After a brief haiatus I am back to programming full time on CATMOUSE. The corona editor is proving to be tricky as I cannot use the Composer GUI editor on unix. Although to me that is sort of a relief as I would rather stick to text based editing anyways.

Scenes and end conditions have been added to the game as it makes its transition from .JAR to mobile (.lua), and now I am in the process of adding levels, scoring, and a level editor so that you can make your own level as you see fit.

Also a neat outcome as it seems, with the upcoming Windows 10 update I will be able to reach farther into cross-platform development including windows mobile and surface apps. I am most excited about jumping into DirectX 12.

Below is a sample of the game. It looks like the Desktop Version except for the joystick interface, which of course will be changed with further updates so it won't actually be a gameboy.

It took a few tries to get the cat to cooperate

 
 
 

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